[LifeBlog]

Carnet de route et de déroute

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Remote control your parents
In Sesame Street Box Heads, kids with tablets control grownups wearing boxes and headsets in a real live video game. Unable to see where they are going, the grownups listen for audio commands like “turn” “go forward” and “grab the cookie!” The kids use the arrows on the tablets to race Elmo and Cookie Monster to catch the cookie! (via Gigantic Mechanic » Sesame Street Box Heads)

Remote control your parents

In Sesame Street Box Heads, kids with tablets control grownups wearing boxes and headsets in a real live video game. Unable to see where they are going, the grownups listen for audio commands like “turn” “go forward” and “grab the cookie!” The kids use the arrows on the tablets to race Elmo and Cookie Monster to catch the cookie! (via Gigantic Mechanic » Sesame Street Box Heads)

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manos-the-hands-of-fate:

"Starcrash" (1978)

Because sometimes, the only movie that really does it for you is a shitty Roger Corman Star Wars ripoff with LOTS of space sluts, a weapon of mass destruction called the Doom Machine, and David Hasselhoff using a lightsaber.

(via 70sscifiart)

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StreetScore is an algorithm that assigns a score to a street view based on how safe it looks to a human — but using a computer (see FAQ). This website is a collection of map visualizations of perceived safety of street views from cities in the US as predicted by StreetScore. We will be releasing a map of perceived safety for a new city each week. The StreetScore algorithm was created by Nikhil Naik as part of a collaboration between the Macro Connections group and the Camera Culture group at MIT Media Lab. Jade Philipoom created the visualizations presented in the StreetScore website. http://streetscore.media.mit.edu/citymap.html?city=NYC

StreetScore is an algorithm that assigns a score to a street view based on how safe it looks to a human — but using a computer (see FAQ). This website is a collection of map visualizations of perceived safety of street views from cities in the US as predicted by StreetScore. We will be releasing a map of perceived safety for a new city each week. The StreetScore algorithm was created by Nikhil Naik as part of a collaboration between the Macro Connections group and the Camera Culture group at MIT Media Lab. Jade Philipoom created the visualizations presented in the StreetScore website.
http://streetscore.media.mit.edu/citymap.html?city=NYC

Classé dans urban_perception perception folksonomy

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new-aesthetic:

SWAT Team Detains Popular Gamer Who Was Live-Streaming ‘Counter-Strike’

Swatting is a prank that involves falsely telling the police of a dangerous situation so that a SWAT — special weapons and tactics (SWAT) — team is deployed in response, erroneously. The police are led to believe that they need to roll out the guns and armor, leaving the intended victim of the prank literally staring down the barrel of the gun.
In this case, a Denver-area building was selected for the prank. Nearby schools, according to local media, were temporarily placed on lockdown due to the phantom threat.
Making the entire situation nearly surreal is the fact that Kootra, whose common name is Jordan Mathewson, was streaming a video game to the Internet when the heavily armed police force entered his location, and detained him.

(Source : youtube.com)

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Université de Nantes - Polytech Nantes -Telecom bretagne et l'Ecole de design Nantes Atlantique - D.U. DESSiiN - DESign de Services Interactifs INnovants Objets communicants & Interfaces tangibles

L’avènement de l’économie numérique et de l’Internet des objets nous fait assister à une multiplication sans précédent des objets communicants (téléphones, montres, vêtements bientôt), des capteurs (du contexte de l’individu, des indicateurs corporels), des moyens d’interaction (gestuel, vocal, par le regard, etc.) qui tous vont participer à la constitution de nouveaux services et usages. La conception de tels objets est complexe puisqu’elle suppose l’équilibre « forme-fonction » à la fois pour les composantes « produit » (l’objet communiquant) et « service » (le service rendu par le produit, son intégration dans une activité). Au-delà des possibilités techniques liées aux objets eux-mêmes, l’émergence de nouveaux services, interactions et usages ne peut donc que résulter que d’équipes pluridisciplinaires ingénieur / designer qui appliqueront de nouvelles méthodes de conception. Cette alliance des techniques, du design et des sciences humaines nous semble donc plus que jamais une voie d’avenir pour placer l’humain au centre d’évolutions sociétales et anthropologiques majeures. Le DU DESSiiN offre la rencontre des compétences en design et en ingénierie dans une dynamique de complémentarité et de transdisciplinarité. Il s’agit de favoriser la perméabilité d’univers complémentaires dans un contexte pédagogique afin de faciliter le processus d’innovation en entreprises ou dans la création d’entreprises innovantes. Cette ambition est étayée par un nombre croissant de Start-Up dont le succès repose sur un couple de fondateurs ingénieurs-designers.